Ever wanted to feel your adrenaline rush while you play a game? ever wanted to have infinite replayability on a game? ever wanted it t be cheap? Then, without thinking it twice get your hands on Amnesia: the dark descent!
For some reason this indie game caught my attention while I talked to someone. She told me about her favourite youtube channel, Cry (chaoticmonki), which I totally recommend you check out, and while watching his videos I just kept finding Amnesia content. It was quite strange, with it being a singleplayer game it had appeared almost 1/2 times I checked a video, and that made me wonder if it was either a long game or just a RPG game he was just replaying over and over again, and so I proceeded to watch some videos and learn about this game, and for some reason I fell in love with instantly. Not only it was a horror game (which is, still today, a minor genre) but it had user-created content, and that made it replayable!
Now for some reason indie games weren’t my favourite, and I’m still a bit scared of what I might find when I buy them. It always came to my head that indie games where those 2D arcade games which consisted basically on boring levels you had to compete to achieve nothing, but amnesia looked different, it was an indie game, yes, but it didn’t look like what I had imagined an indie game would be. So right when the Steam Holiday Sale event came I was lucky enough to have a friend (Kit//Kitman1973 on youtube) buy it for me. And so I started playing…
For some reason i kept trying to be aware of jumpscares, which made me even jump at my own parent’s voices and feel tense all the time. It wasn’t an enjoyable feeling, but I still loved it, knowing that anything could happen at any time was scary, but the ambient the game creates is even more scary, when you know light sources aren’t unlimited, and there’s no way to defeat monsters but by running away from them it all sums up to make it the game it is. ow custom stories are another different world, while in the main story you could find a really worked out “story” as what it should be, some custom stories didn’t provide them and just went directly into the “scary part”. now why does that happen? Well, first of all, custom stories are in someway easy to create, even I’m working on one myself, but I do realize making up stories isn’t at all easy, most of the people just wanna scare others, and writing down stories isn’t at all easy since not only you have to place the notes and diaries for the player to read, but you do have to make every event match with the story you are trying to tell. Now this makes the game receive a lot of user-created content, which gives players a chance to pick what they are most interested in and creators the chance to publish their work.
So far I’ve just played a couple of custom stories, but I found appropriate to share my opinion on them. “wake” was the first one I played, it was quite easy, had a tense ambient and a couple of puzzles, but didn’t deliver an interesting story or ending. “pewdiepie’s brother” came next, the story was nonexistent, it delivered a lot of fun (since pewdiepie is a youtuber himself, quite famous for playing horror games) and many jumpscares, scary ambient aswell and overall a short story which took me arround 5 minutes to complete. Finally “other” which i just released a video on did deliver an intense story, a really good ambient and little jumpscares. It was the shortest story I’ve ever played, but probably the best.
My conclusion: Big game, a lot of stories to be discovered and spine-chilling ambient


